This sections shows a list of all resources used to create the Worst Case Scenario. The list consists of:
For the creation of the Worst Case Scenarion program we used the following application programs:
Vector drawing program. Used for the creation of the main logo.
Bitmap editor. Used for the main logo. All bitmaps in this program have been designed with PSP.
C/C++ compiler. Used for the creation (compilation) of the code.
C/C++ compiler. Used as secondary compiler for testing platform independency of the source code.
Raytracer. Used for the creation of 3D animations.
Presentation software, but in this case used to develop story-line for 3D animations.
UML designer. Used for creation and development of class diagrams.
HTML editor. Used for ... this page. Also all other web-documents have been created with it.
CVS client. Enables us to share our "work in progress" sourcecode.
Project management tool. This web-site offers a complete suite of project management tools. Excellent resource!
This list is still growing.
During the program development we regularly consulted publicly available resources. Below is a list if the most important resources:
By Bryan Stout: http://www.gamasutra.com/features/programming/080197/pathfinding.htm
By Craig Reynolds: http://www.red32.com/cwr/steer
By ???: http://www.gamasutra.com/features/game_design/19990122/movement_01.htm
By ???: http://www.gamasutra.com/features/game_design/19990129/implementing_01.htm
By Craig Reynolds: http://www.red3d.com/cwr/papers/2000/pip.html
By Greg Taylor: ???
By Amit J Patel: ???
A good news-group for discussing AI matters.
A good news-group for when a seemlessly unsolvable software bug is nagging you. Warning: All bugs that you think are originated by the compiler are always tracable to your code.
When working on a large project like the Worst Case Scenario it is not possible to deal with every detail that computers have to offer. Very early in this project I realised that it could only be realised by re-using as much as possible of earlier work, freely available on the web.
Generic game library. A very good game library. Actually, reading the manual with this library made me believe that my project might become a reality.
Generic game library. A library that has a lot in common with
Allegro (when looking at the target-group). SDL does not support
plain MSDOS programs. On the otherhand it does support multi-threaded
programs, an area where Allegro is not so strong.
Currently we use Allegro, but it would be nice to have our Allegro-wrapper support SDL also.
The standard template library, a standard part of the GCC based compilers, including DJGPP and DevC++.
A valuable source for soundeffects.
At this place we also want to mention some of the people who where not project members but who contributed to this project in one way or another.
Martien was the driving force behind the Worst Case Scenario before
it was transferred to the web. He made real world maps, miniatures and
organised most of the playtesting.
At the very beginning of this project he also created a lot of the 2D bitmap graphics, used in version one of this game.